<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Ilia Malanin</title><description>Technical notes, essays, and projects by Ilia Malanin</description><link>https://pastila.org/</link><language>en</language><item><title>Classic: how hard can it be?</title><link>https://pastila.org/essays/classic-gradient-interpolation/</link><guid isPermaLink="true">https://pastila.org/essays/classic-gradient-interpolation/</guid><description>The simplest of Photoshop&apos;s gradient interpolation methods: two colors, three channels, no conversions between color spaces. A look at the curve Photoshop draws between stops.</description><pubDate>Fri, 31 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Color Math: Inside Photoshop Gradients</title><link>https://pastila.org/essays/basic-color-math-knowledge/</link><guid isPermaLink="true">https://pastila.org/essays/basic-color-math-knowledge/</guid><description>What you need to know before diving into the math behind gradients. Core concepts, pitfalls, and dragons.</description><pubDate>Thu, 19 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Introduction. The Secret Gradient Interpolation Method</title><link>https://pastila.org/essays/intro-secret-gradient-interpolation/</link><guid isPermaLink="true">https://pastila.org/essays/intro-secret-gradient-interpolation/</guid><description>First article in the Photoshop Algorithms Arcana series. Photoshop 2026 ships with an undocumented gradient interpolation method called Smooth — let&apos;s see how it differs from Perceptual, Classic, and Linear.</description><pubDate>Sun, 15 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Xbox Controller on Linux</title><link>https://pastila.org/notes/xbox-controller-linux/</link><guid isPermaLink="true">https://pastila.org/notes/xbox-controller-linux/</guid><description>How to fix Xbox Controller connection issues on Linux</description><pubDate>Tue, 10 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Unreal Engine: How to declare a custom event in C++</title><link>https://pastila.org/essays/unreal-custom-event/</link><guid isPermaLink="true">https://pastila.org/essays/unreal-custom-event/</guid><description>A tutorial on declaring custom events in C++ and exposing them to Blueprints in Unreal Engine.</description><pubDate>Thu, 05 Jan 2023 00:00:00 GMT</pubDate></item></channel></rss>